Current
Beta:
Phase 1,
Began on April the 21st, 2001.
Estimated
Release Date: 2001 (no confirmed month or quarter.)
Primary Category:
MMORPG (Massively Multiplayer Online Role-Playing Game)
Secondary
Categories: RTS
(Real-Time Strategy) & TBS (Turn-Based Sim)
Fallen
Age Overview
Developed by Netamin,
Fallen Age is an online game which caters to several genre needs
at the same time. On the one hand you have exploration, dungeon-delving,
hack n' slash, and roleplaying. On the other hand you have colonisation,
strategy, management and Guilds. Then, precariously balanced on
your foot, is the PvP situation, which I'll talk more about below.
The
game itself takes place in 6415 A.D. though the actual setting is
very much good ol' fantasy with melee weapons to pummel your foes
with, magic to amaze them and send them fleeing with, and creatures
with names to match their weird and wonderful appearences.
So what
makes Fallen Age any different to all the others out there? Let's
take a quick peek and find out.
Visuals
and Sound
The majority
of the game is played in the 2D view, as shown in the first screenshot.
The first thing that will strike you is how similar it is to some
of the classic RPG's of the past, such as the mid-to-late Ultimas
and the Baldur's Gate series of games (including Icewind Dale).
With just about all the MMORPG's currently out
there keeping themselves firmly planted in the 3D first and third
person style of gaming (except Origin's Ultima Online, which is
traditionally in the 2D view), it can certainly offer a nice change
to smite your foes from a more strategical vantage point, leaving
your character to do your questionable bidding while you rub your
hands together in glee. On the graphical performance side of things,
a 2D card could probably have been acceptable if it could handle
the on-screen mayhem, but for the colonisation section of the game,
a 3D card would definately be needed for the 'god-mode' 3D view.
Anyway, let's face it, the only computers which don't have 3D cards
should either have been retired, or are the innocent victims on
office desks of company employees who take online gaming breaks
when the boss isn't looking, as often as coffee and cigarette breaks.
tsk tsk :)
Player
Killing vs. Non-Player Killing
A nice feature
of Fallen Age is in how they impliment PK'ing and NPK'ing, giving
alot of freedom for the player to decide. The system is subject
to change, depending on how Beta goes, but currently it's set that
you are open to PvP (Player versus Player) when you reach level
30. Then there are areas which are safe from PvP, while other are
unsafe, following by areas which are unsafe but carry no death penalty.
Still, many will be concerned about situations where PK's can't
be avoided. Netamin have made a couple of ingenuitive measures of
their own to lessen the chances of this occuring, while not taking
away too much freedom of play. The first is that if a player is
reported three times for non-consensual PK'ing, the next time they
die, they will be forced to spend 30 minutes in-game time in a jail
where they cannot speak or interact with their environment, but
they cannot be idle either, otherwise the timer will not move. The
second thing they've done is to have an honour system in place.
The lower your human opponent is in level compared to you, the more
points you lose, and also the more people you kill, the lower your
honour will
get. This has very serious repurcussions for those who PK just for
the hell of it, by increasing the cost of shops, repairs and other
arrangements, as well as making their colony prone to natural disasters.
Not only that, but it means they won't be allowed to create a guild,
nor ever become a King or Emperor. Not enough? Well the death penalty
for PK'ers then becomes 100%. (all carried gold lost, all spendable
experience lost and a random item dropped). that's all for those
who commit non-consensual PK'ing. For those who just want a friendly
duel, or would like to climb the Deathmatch ladder (yep, there's
a ranking system like in Quake-type gaming where players can fight
other players and be placed on a league table, if they so wish),
then areas are designated for this. Enjoy :)
I've
dropped 14 items and can't get my corpse :(
Fear not,
for the developers of Fallen Age offer a supporting hand of sympathy
for the loss-conscious among us. Until level 30 you will lose absolutely
nothing upon death, and past that you will randomly lose
0 to 70% of whatever gold you're carrying (don't forget you can
build a bank in your colony to store you vast hoardes of booty),
or you may instead lose 2 to 25% of your unspent xp. Atop this,
you will randomly either drop one item, or you won't drop an item.
For PK'ers who have been tagged as the non-consensual types, they
lose 100% of their gold, 100% of their unspent xp and one item.
The system isn't ideal in my eyes, and can still burn you pretty
bad if you've been saving up for a long time and lose a high percentage
of gold or xp, along with your best item, but it's a step up from
most death-systems, and pretty individual.
Colonisation,
and when you can earn your hard-hat
You're
given a plot of land to do with as you will, though you will have
to wait until level 30 before you can access it by completing a
quest. Decent enough, as that allows you time to get to grips with
the game before throwing yourself back in the deep end. You can
build all kinds of ramshackle pads for your friends to crash at
after a hard night's monster-looting, ranging through Banks, Factories,
Houses, Warehouses, Schools, Laboratories and so forth. Go ahead
and use your facilities to produce new and fantastic items, store
goods, train Soldiers to defend your colony, spend tax and resources
however you see fit, or any other range of possibilities which come
from this foolishly granted new power :) The main reasoning behind
the use of your colony's buildings is to replace the need for your
character to train in trade-skills, which are completely covered
by the buildings you construct and manage. Why not go take over
the neighbouring colony to meet your expansion needs, or maybe you'd
prefer to befriend them. Maybe do it the good ol' fashioned way
and explore the surrounding land and build on your own terms.
Performance
Concerned
that your computer may be turning senile and ratty in it's old age,
sputtering and coughing as it struggles to keep up with the latest
games? Fear not, for Fallen Age doesn't require a high-end, or even
mid-end computer, according to the official specifications released
by Netamin, though these will undoubtedly change by the time of
release. Also, Fallen Age does tend to lose frame rate noticeably
in some areas on a GeForce 2 card in a system all above what is
recommended, but that is likely to simply be a matter of compatibility
with drivers and such, which usually aren't optimised until late
beta or release.
Minimum
Requirements
Pentium celeron 433
64M Ram
170MB hard drive space
3D card
33600 modem
Recommended Requirements
Pentium II 400
128M Ram
300MB hard drive space
3D card (16M)
56K modem
If you'd
like to add anything to this Fallen Age page, would like something
added, or would like to post anything of your own on the site, please
let me know at reltrethan@hotmail.com
or use aew21@globalnet.co.uk
if you are sending pictures, screenshots or anything else out of
Hotmail's size-limited range.
Thanks,
I'll keep you posted on any changes.
Andrew
(Starfire21 / Reltrethan)
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