
Beta Phase: Closed
Beta (EA Personnel only. Public Beta TBA beginning of Summer)
Release Date: Fourth
Quarter, 2001.
Game Genre:
MMOG (Space Simulation)
POI: Space
equivalent of MMORPG's (Character Creation, Levels, Skills etc.),
Personified Space Craft, Continually expanding Universe and Storyline,
Many unique approaches to this Genre.
Earth
and Beyond
Vegas-based developer
Westwood Studios
are widely known for their success in the Strategy-War genre and
particularly famous for the Command & Conquer series which includes
Red Alert 1 and 2 amongst others. What is less well known is that
they have been working on the sly for the past four years on the
Earth and Beyond project, which is set to fit quite snugly into
the market niche which is sorely in need of persistant-universe
space strategy simulation type games. The intergalactic uber-publishers,
Electronic Arts
(who's history goes back even further than their publishing of The
Bard's Tale trilogy, nearly two decades ago), have taken the game
under their publishing wing and will also be hosting the servers
for play. So jump aboard my rickety ol' spacecraft if you will,
and follow me on a guided tour of the Earth and Beyond universe
in the hopes of learning more about this new frontier.
When
Worlds Collide
A
civil war devastated Earth about 100 years ago, and it is now the
23rd century. Those remaining humans have split into factions; the
Terrans (Traders), the Progens (Explorers) and the Jenquai (Fighters),
all living under an uneasy truce. Okay, it's not the most original
storyline to begin a game with, but there is hope yet. The game
will have a continually changing storyline which progresses depending
on the actions of each server's inhabitants (much like Asheron's
Call). This is surely the better choice to go along with, rather
than concentrating on a pre-history which about 12% will even check
through from beginning to end. You could argue that if you wanted
to enjoy a good story, then find a local library, but the proof
is in the pudding and Earth and Beyond is an MMOG where the joy
is found through playing the actual game.
Let's start by looking
at one of the things which make Earth and Beyond such a fine prospect
for success. After choosing yourself a race, you can choose an area
to specialise in, which may well mean you are a Terran (Trader)
with a specialty in Exploration, giving you a good taste of both
worlds. Along with these nine combinations, you get to learn new
skills as you progress through the game. This may require many things
in the process, one of which might be for you to explore uncharted
planets and physically take your craft to the planet's surface and
search around, for which you could find an 'Old-Master' who can
teach you new skills.
As
you progress in the game, a marvelous feature is continually taking
place. Your ship can be, for all intents and purposes, considered
as your character. As you gain upgrades to your ship, so too does
it change in appearance. This may range from anything through your
engines' jets being a certain colour and texture, to representations
on your ship which show great feats you've accomplished. In fact,
ships varies so much from player to player that you can recognise
them at a glance with little difficulty at all.
That may very well sound
like a recipe for disaster in terms of lag.. surely loading in all
those details will hog your bandwidth? Sure, but no more than any
other MMOG, and with a universe as large and diverse as this where
space stations are in high numbers and camping areas aren't really
an issue, players will rarely congregate around one particular area,
unless for special events, alliance reasons and large battles or
wars.
The
Truth Is Out There
Alien contact is something
which will be an integral part of the game, though the extremity
of this has yet to be revealed. From what hasw been released so
far, it seems likely that alien contact will range from interactable
species which you can trade or fight with, through to storyline-triggered
aliens and those who become discovered as players explore the ever
expanding universe.
This
leads onto another interesting features.. Let's say you are exploring
an uncharted area of space and you go down to a planet's surface.
You might well be looking for resources in the planet which you
can trade or build with. Perhaps you are looking for an alien race
to trade with. Either way, the point is you might well discover
a crashsite of a spacecraft from some long extinct race. On closer
inspection you could find technology onboard which can be used on
your own ship. Great! grab it and take it back to your laboratories
and have them come up with new weapons and what-nots which you can
then produce and sell or hand out to your friends in your alliance.
Your
Mission, Should You Choose To Accept It
Earth and Beyond features
a mission/quest engine which creates objectives for you to accomplish
with rewards ranging from cold hard cash through to unique items
and upgrades with which you can bolster both your ship and your
reputation. These mission choices are always based around your skills,
abilities and track-record, so they will always be challenging but
rarely too easy or impossible. Also talking of missions being relative
to your abilities, so are all items and upgrades for your ship.
That is to say if you have just started playing the game you're
not going to be able to use guns which have more firepower than
your average king-sized Battleship. This prevents players giving
their newbie friends all the best equipment to start out with, so
it all has to be earned the good ol' fashioned way. Blood n' sweat
:) or some nice trading and exploration, of course.
Please
make sure you're seated for this.. but items do degrade with time
and use. The collective gasps which I can hear are unfounded though,
because on average an item will take no less than a good few months
to become unusable, and that's without due care and repair. A truely
magnificent artifact which you take very good care of could possibly
last your entire career, though as you gain levels you'll likely
no longer need that item anyway, in favour of something new and
more powerful, so it all squares out in the end. Currently it's
worth pointing out that there's a level 50 cap in place (personally
I can't stand level caps), but you can bet your wooden leg that
it'll be raised in time.
Avast,
For I Have Been Smited!
Death in Earth and Beyond
isn't too bad really. Upon having your ship smacked down, you will
be towed to the nearest space-base and set up for repairs, which
you can pay outright or pay back by doing a few tasks. If you find
you cannot afford the repairs, your ship will recieve minimal repairs
so it is functional, followed by the chance to pay through doing
a small task or two. The details on this subject are still limited
(like most subject areas, which Westwood have been teasingly tight-lipped
about), but it seems a fair system and you never lose any items
or upgrades.
Also for those who are
concerned about PK'ers, 20% of the universe will be zones where
PvP combat can take place alongside the normal run of events in
the game, while the other 80% are purely non-PvP. There's never
an ideal way to approach PVP and non-PVP, as everyone wants something
different, but they will see how the testers respond to this and
may decide to make a server which allows complete PvP in that universe
and then removing the 20% PvP zones from the normal servers.. who
knows at this point, it's something which will very likely be changed
during the course of beta.
Smooth
Sailing
The in-game graphics
are very good for a space game. The attention to detail is excellent
with planets and space stations looking very smart up close, especially
when skimming close. Earth and Beyond does have some peculiar minimum
requirements though, as games go. Let's finish by taking a look
at them. They should be compatible with most computers though, but
game performance may be hindered in some areas. (The engine does
utilise Direct X 8 features, in case you were wondering).
Minimum
System Requirements
- PIII 500 Mhz (20fps)
- 128Mb RAM
- 1Gb Hard Disk Space
- 4X CD ROM
- (Video) DirectDraw
Compatible
- (Sound) DirectSound
Compatible
- GeForce Acceleration
- ISDN+ connection
If you would like to
add or comment about anything in this article, please feel free
to contact me at reltrethan@hotmail.com
Thanks, I'll keep you
posted on any changes.
Andrew
(Starfire21 / Reltrethan)
|