Beta
1 Date: Spring 2001, though still
1+ months away.
Release Date: Predicted
to be Winter 2001.
Game Genre:
MMORPG
POI: Permadeath,
All items/buildings created by PC's and NPC's, Computer Generated
World, PvP enabled.
In
the beginning
As games go, Dawn hasn't
been in development very long, not to mention when Beta is estimated
to begin and then when release is predicted. The biggest reasoning
behind this is that the world map is to be entirely computer generated,
saving time in an area which often takes the majority of the programming
effort in an MMORPG. Many would think this a flaw in the decision
making of Glitchless, the developers of Dawn, but is that the case
when you consider that it allows a world to be created which is
65,000 square miles in size, when you compare that to Asheron's
Calls' Dereth which is a mere 500 square miles in comparison. Not
only that, but the controversial Permanent Death system is introduced
alongside a world where everyone is capable of PvP (Player versus
Player) combat. Madness on the part of Glitchless, or a stroke of
enlightened genius? at an in-depth look, I would suggest the latter,
but it's really for each individual to decide. Let's see what Dawn
has to offer then.
Madness,
I tell ye
There have been alot
of people questioning Dawn, which is no surprise really when you
consider how many unheard of methods they are employing into the
game, but then they said much the same when the first mainstream
MMORGP's came out, like Ultima Online and Everquest, following close
behind by the success of Asheron's Call. They were considered to
be near impossible to impliment with the technology at hand, nor
were they likely to make any reasonable profit margins. Bzzz, wrong.
They were all far more successful in all areas than they were first
being credited for, and let's face it, that was several years past
now.
One of the issues which
has been brought up alot is in regard to how the Servers and Clients
will communicate with each other, for which Glitchless intend to
walk their own road as far as coding goes, which is aiming to remove
all but the most indomitable lag. It's not really a surprise then
that some have been sceptic, because surely it would have been thought
of before, right? Not so.. There's always a better way to achieve
a goal where computing is concerned. Who would have thought that
processors would be as powerful as they are, some 10 years ago,
or let's look at FPS (First Person Shooter) games. Quake has a different
code to Quakeworld, though it is the same game. Unreal Tournament,
Half-Life Team Fortress Classic / Half-Life Counter Strike, and
Quake III Arena all have differing codes, all with very noticably
different results. Is it therefore a stretch of the imagination
to believe that Glitchless have a code which makes gameplay more
smooth than the codes of the popular MMORPG's, which were written
in years past?
Unfortunately
there have also been alot of issues about the Permadeath system
in place for Dawn. There have been alot of arguments on both sides,
but the only thing to be said is that it's a matter of opinion.
It has good points, it has bad points. On one side it works with
the grain when considering the PvP environment. PK'ers won't last
long when they kill an innocent PC/NPC, because they may very easily
find an entire town outraged and attacking them, with bounty hunters
on their trail should they escape. It would make random PK'ing a
short-lived occupation, especially considering that it takes about
half an hour to an hour of playing time before your character is
even able to interact completely with it's surroundings, and then
it will be considerably weak for awhile. The honourable players
will live longer and be able to handle PK'ers with little trouble
because you would not get those like (for example) 'Myth' from the
Thistledown server on Asheron's Call becoming an Uber level PK'ing
giant, because in Dawn it would just take one tiny slip up and the
PK'er would find themselves overpowered. Personally I believe that
the only chance PK'ers have of raising to an average to high level
is through llama playing, where they'd use a macro alongside a second
account to level up a player someplace quiet. Things like that occur
in all games, but I have to give credit that Glitchless have plenty
of measures in place which counter these situations, and they all
fit snugly into a roleplay environment.
Roleplaying?
but that sux, doesn't it?
Fear not, for the gaming
industry caters for all needs and levels of roleplaying, ranging
from the FPS games which require no roleplaying but plenty of sleepless
nights waking in cold sweats with images of rocket launchers seared
into your newly forming game-induced cataracts, through to games
such as Underlight
where it's one living, breathing, novel. Dawn has picked up on the
Roleplaying area and will be doing their utmost to ensure that all
players within the game keep in-character, so as to set a perfect
mood and environment for all players. If you'd like to become a
good roleplayer, but aren't quite certain how to go about it, there
are plenty of places throughout the web which can help, though you
need not even go that far; Dawn's website has a forum dedicated
solely to roleplaying (even if half the people forget what roleplaying
actually is) :P and they have some pointers on their main website,
otherwise Underlight's website has plenty to help with, as it's
a game almost entirely about roleplay now.
Other
features
Naturally Dawn has far
more to offer than mere topics of controversy. Such features include
the mapless land. Glitchless, in their wisdom, have stated that
they will not supply any mapping for the game, but instead have
an entire sky full of stars to navigate by, an astronomers eden,
so the only maps which are likely to be widely dispersed will be
starmaps. With 65,000 square miles of land, explorable both on land
and in the water, it's unlikely we'll see a map with any real accuracy
for a long time, if one ever shows up.
So exploration is up
there on the list of priorities, but one of the main attractions
is that which the game was based on. As the title implies, it is
the Dawn of a new civilisation, so the beauty is that all items
in the game will be made by player characters and computer controlled
players alike, which includes all buildings. Want to build yourself
a town with en-suite castle and defensive walls? go right ahead.
Find yourself that prime location with all the natural resources
you need, yep that's the one, just on that flat piece of land surround
by sea to one side, mountains to the other, trees aplenty and a
lovely waterfall. How scenic. Just need to get your friends together
and build it. You do all have the appropriate skills right? No matter
if you don't, all skills are increased with practice, and all skills
are available to everyone, so no waiting until you reach level 70
in three months time so you can train in a skill.
Still
not impressed? tough crowd.. okay, not to worry, did you know that
during the course of the game (through means which Glitchless will
not indulge us with) :P you can become any race or creature that
roams the land. Whether this will end up being a permanent thing
for your character is something you'll have to chance. I'm sure
being a squirrel has it's advantages somewhere, right?
Also, just as a side
note while talking about features, it's important that I point out
that to permanently kill a player requires you to select 'Fatal
Blow'. Monsters will almost never make a fatal blow on a character,
but the chance is always there, none the less. Also, if you antagonise
an NPC, they may attack you and put you in a prison or just leave
you unconscious, but they would really have to hate you with a passion
before ever killing you outright. Perhaps they saw you murdering
a relative in cold blood, who's to say.
Beta,
Performance and Overview
Glitchless have announced
work on a 'mystery project' which they'll release to the public
at the end of May. Sources would suggest that it is media and official
advertisements for a publisher, followed very closely by the release
of Beta.
Let's hope that the silence
which has been rife from Glitchless about Dawn means that they have
been concentrating their efforts on making the game. Still, there
isn't an official Minimum System Requirements list issued yet, but
you can pretty much be sure it will be up there with those found
on other games currently in development.
With
all said and done, I'm personally looking forward to Dawn with great
anticipation as being a game up there with the great ones, even
though I'm not completely certain that it will get as much recognition
as it's less roleplay-intensive counterparts, especially as Glitchless
have kept much about the game closely under wraps.
To be honest, I'd probably
be doing much the same. Alot of what they will be offering is unheard
of in the gaming industry, and it's bad news to reveal all your
ideas and how you'll be implimenting them at an early stage, otherwise
games closer to release may very well pinch them, hence in early
stages of beta, and especially in alpha tests, the testers are required
to read and accept a non-disclosure agreement which swears them
to secrecy. Oh, and all ideas you have for the game belong to the
company :) But that's what testing is all about for all games, and
at the end of it all, I'm sure Dawn will be worth the secretive
wait.
If you would like to
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to contact me. Also if you'd like to do your own article or review,
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Thanks, I'll keep you
posted on any changes.
Andrew
(Starfire21 / Reltrethan)
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