
Have
You Heard the Good News?
With
Driver 2 being out for awhile on console now, it's only a
matter of time before it becomes available on the PC, so is
it worth hanging around for? That's a question that's open
to interpretation really. I should point out that there is
very little difference between Driver 1 and 2. The game engine
is basically the exact same, the layout of the game is also
very similar and the way missions work. Perhaps the only straight
forward differences between the two are slightly revamped
graphics, the ability to get out of your car and usurp other
people's cars, and better cutscenes over missions in new cities.
Really it's a game where if you've played one, you've played
the other. The best way to describe Driver 2 is to say it's
like a full-scale mission pack to the original with a major
patch included.
Smooth
Moves
There's
a nice feature in the game called the Film Director. The way
it works is that you save the replay of a mission when you
do it, then you can go into the Film Director and have it
do a variety of things. One is to let it randomly place cameras
and replay the action of your mission back to you. Another
feature, which is the main one, is that you can set up the
camera placements and types yourself, for example you might
want it showing a high view while you're going over the bridge,
just for two seconds, then have three and a half seconds at
ground level with the camera chasing the car, etc. It's a
nice feature, and if you have twenty minutes to burn you can
come up with a nice little film to show your obviously captivated
audience who will no doubt cheer and applaud your talents.
Performance
So
how does this puppy run? Very well, to put it bluntly. The
game offers resolutions up to 1,600 x 1,200 though that's
out of the league of my meagre monitor. Still, if you're running
on a 133 Mhz processor with a Video Card you rigged up from
your old Sega Master System, the game offers a resolution
of 320 x 240, though I think most people would agree that
a resolution that low would be a disgrace even to a text-based
adventure game on someone's pride retro computer. Anyway,
let's look at the test systems:
Computer 1
Processor |
PIII
700mhz |
RAM |
128 |
Video
Card |
Voodoo
3 16Mb PCI |
Computer 2
Processor |
PIII
700mhz |
RAM |
128 |
Video
Card |
GeForce
2 MX 32Mb AGP |
With
the game running at 1280 x 1024 resolution, I didn't notice
any major performance differences between the two computers,
though Computer 2's GeForce 2 card did make the textures look
a little smarter. At the beginning of Survival mode though,
I did notice a concerning slowdown for a few seconds, but
it quickly settled back into a nice framerate.
While
playing the normal mission-based game at 1280 x 1024 res with
all graphical options ramped up to maximum, Computer 2 refused
to falter, maintaining a continually good frame rate. Computer
1 was almost exactly the same, which is quite a feat considering
how dated the Voodoo 3 PCI card now is. Sometimes I think
it would have been nice if they'd allowed you to set a further
viewing distance, as a mid-range computer could quite easily
handle the extra graphics being loaded in. Still, the only
gripes with the game are minor issues, and few changes were
needed since the Playstation version, which had to release
without glitches, because patching a console game is currently
out of the question. So let's end with the system requirements,
which certainly seem reasonable for the minimum.
Minimum
System Requirements