
Combat,
Movement and other little treats
Combat
is one of the main aspects of the game. It's made all the more
enjoyable by the ability to use special abilities with each
weapon type as you gain experience and levels. You can also
learn new attacks and combos as you gain levels, which are very
similar in implimentation as some of the more popular console-based
beat 'em ups, where it's all about pressing up+attack followed
quickly by right+attack then up+attack again to pull out that
combination of moves which is almost certain to bring your opponents
head off.. after an arm and perhaps both legs, of course.
Saving
is an area which I'm not entirely sure I agree with. Your overall
performance is rated by how many times you saved the game, and
while that does add a certain thrill to each encounter or trap/jump
you come across, it can really be a pain if you have to do the
level all over again, as mentioned above. If you're anything
like me, you usually save the game often, not because you lack
basic motorary brain functions, but because you don't want to
have to sit down to the hour of level you've just done.
The
unfortunate truth is that I can't speak too highly of the movement
in the game. If I have any gripe which I would like to see them
patch, it would definately be in this area. When running, it
tends to throw your view around a little too much, and even
the slightest adjustment to your direction, if you're not going
as straight as you'd like, could mean your character turning
much more sharply than you'd told him or her, and running right
off the edge of that narrow bridge you were trying to cross.
Someone should invent hand rails, I say.
To be
honest, that's just a minor setback, though it can definately
mean your death when it shouldn't. There are two other problems
with movement though. The main one is that there is no sidestep,
and you will miss it greatly, most noticeably during fights,
and especially if you're a hardcore FPS (First Person Shooter)
games player, straight out of Quake III Arena, Half-Life TFC/CS
and Unreal Tournament. The other problem is with climbing. You
have to press forward and jump at the same time to climb, which
is a big big No when you're climbing up high with long drops
to either side, as most of the time it'll jump instead of climb,
no matter how adept at it you may be, and it's lights out Mr.Bump.
There
are the gripes out of the way though, and while these problems
are irritating during gameplay, you do get used to them a few
levels down the line. Also, they are the only real problems
with an otherwise exceptional game. Glitches and bugs are just
about non-existant really, certainly nothing noticeable unless
you were looking for them, and even then I don't think anything
found could really be classed as a real bug or glitch.
Enemy
AI is very good though. They'll often try to work their way
around obstacles and team up on you, often attempting to surround
you if possible. Some enemies in-built attacks, like these undead
warriors in the screenshot, who can and will vomit acid at you
if you've chopped off their sword arms. Enemies will also be
more than happy to flee from you and find a dark corner to cower
in if they can no longer fight effectively. Not only that, but
I should not fail to mention that you can sneak up behind enemies
for easy hits and increased damage. You can even sneak up in
front of them if they're asleep on the job.
As if
that wasn't all glorious enough, why not pick up the severed
limb of your opponent and smack them around the head with it.
Go on, just for a laugh. Should I mention that there is enough
gore and gibs to satisfy all your secret needs. Most countries
have added an 18 certificate to the game which is [probably]
well deserved, though in all honesty, I've seen similar levels
of gore get away with no certificates.
Also,
it's worth noting that letting your guard down is not a good
idea.. Enemies will take advantage of the fact you've suddenly
stopped fighting to admire the craftsmanship of a nearby leaded
window, and see it as an invitation to part your head from your
shoulders. Though you won't lose any arms or legs unless it's
a blow which would kill you anyway, it's a good idea to remember
that an easy shot will end up with your poor character in alot
of pain. It's a nice touch, then, to notice that enemies can
get in the way of each other in a fight. It can be highly amusing
to watch a swinging sword which was aimed at you, suddenly hitting
another enemy who got in the way, and a full-scale riot breaking
out between them as a result.
Thoughts
and Comparisons
So,
is this game worth it's weight in pyreals? Definately.
Is
it a classic? Personally, I don't believe so. Just a very
good game that's worth buying and should set a high standard
for any similar games coming out in the future.
To offer
advice on how it compares to it's most successful counterparts:
Die
by the Sword:
While being the first of this kind of game to appear, it's too
outdated to buy as a comparison, but if you've played it, just
think of Severance as an up to date version.
Rune:
Personally, I think Rune is the best game in this genre. It's
very tight between them, but I found combat and movement to
be much smoother and enjoyable, the storyline and characters
to be exceptional, and the levels to be some of the most beautiful
to look at. I would recommend Rune without a doubt, and think
if you like one of these two, you'll quite probably like the
other.
Performance
Computer 1
Processor |
PIII
700mhz |
RAM |
128 |
Video
Card |
Voodoo
3 16Mb PCI |
Computer 2
Processor |
PIII
700mhz |
RAM |
128 |
Video
Card |
GeForce
2 MX 32Mb AGP |
Severance
runs at resolutions of 640x480 up to 1280x1024 at 16bpp (bits
per pixel) or 32bpp depending on your video card abilities.
This
game requires a beast of a computer, and on Computer 1 with
it's Voodoo 3 PCI, the game suggests running at 640x480 resolution
at 16bpp, and it's no surprise once you play the game really.
At any resolution above 800x600, with detail levels set at medium
or high, fighting more than about two or three enemies in a
detailed area, especially with lots of fire, water or fog, it
can be almost impossible to fight properly. On Comptuer 2, running
an NVidia GeForce 2 MX 32Mb AGP, playing at 960x720 with 32bpp
on High Detail seems to run well for the most part. You can
especially notice the difference during fights or while turning
sharply, but you can still encounter poor frame rates in some
levels with lots of items and enemies moving about.
On Computer
1, it spoils the splendor of the game to play at low resolutions
and still have low frame rates, so to be perfectly honest, unless
you have a system around Computer 2's standard or better, it
might be worth saving the game to one side or buying it another
time, so you don't miss out on alot of what the game has to
offer.
Below
are the official System Requirements set for the game. They're
accurate if you can play at a few frames per second :)
Minimum:
Windows
95 (not A), 98, ME or 2000
Pentium II 400 CPU
64MB RAM
16 bit DirectX compatible Soundcard
DirectX 8.0 compatible 3D graphics card with 8Mb RAM
8x CD-ROM
750Mb Hard Drive space (after installation)
Recommended:
Windows
95 (not A), 98, ME or 2000
Pentium III 500 CPU
128MB RAM
16 bit DirectX compatible Soundcard
DirectX 8.0 compatible 3D graphics card with 32Mb RAM
24x CD-ROM
750Mb Hard Drive space (after installation)
Supported:
3dfx
Voodoo 2, Voodoo Banshee, Voodoo3, Voodoo4, Voodoo5
3D labs Permedia 3
ATI Rage 128, Radeon
Matrox G200, G400
Intel i740
Nvidia Riva TNT, Riva TNT2, GeForce 256, GeForce 2
S3 Savage3D, Savage 4, Savage2000
I hope
the above review has been of help. I believe I've pointed out
all the flaws, but only scratched the surface of what makes
the game great when you play it.
If you
have any comments, questions, or would like to add something
of your own to the site, such as screenshots or your own review,
please E-Mail me at reltrethan@hotmail.com
or if you are sending anything, please use aew21@globalnet.co.uk
to avoid Hotmail's limited space allowance.
Andrew
(Starfire21 / Reltrethan)
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